
In a few stages, the frog can hop between two lily pads. Zuma’s Revenge holds true to this gameplay design for 90 percent of the stages, and dabbles in new concepts for the remainder. Forward thinking and strategic shooting, however, create combo opportunities. If three of the same colored marble are matched, they’ll explode, thus shortening the chain.

The only way he can achieve victory is to fire additional marbles toward the chain. The frog’s goal is to eliminate all of the marbles (hundreds of them sometimes) before a single one reaches the hole. All that stands between them and their destination is a frog on a swivel. No matter what your platform preference is, Zuma’s Revenge is an enjoyable sequel that weds the simple concept of match-three with an intense shooting experience.Ī long chain of marbles slowly rolls along a serpentine path toward a hole in the earth. Zuma’s Revenge is a port of the 2009 PC game made slightly different by the additions of weekly challenges, a boss rush mode, and the revelation that gaming’s second favorite frog has a spiritual side (more on that later). PopCap’s projectile-vomiting frog kicked off his bid for revenge three years ago on PC, and is just now bringing his ball-busting fury to Xbox Live.
